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THE
AFRIBORIAN HERALD: THE CAMPAIGN GAZETTE.
The Afriborian Campaign is situated in
an imaginary world that resembles our own planet and its history (roughly 1874-1914),
but events that took place in our world might be set at different dates or in
different places in the Afriborian world, thus making any resemblance between
Afriboria and real history, -people, -events and -places purely a matter of
imagination.
The
"AFRIBORIAN HERALD" is the campaign gazette of the Afriborian wargame/roleplaying
campaign and reports on the events on the Dark Continent.
The
rules used for this engagement are "Afriboria
- Miniature battles in a colonial setting", fastplay card driven colonial
rules (downloadable for free at http://www.tsoa.be/ - Antwerp Fusiliers rules
section). This battle was played solo, with 4 command cards per side.
Given the small scale of the skirmish, no event cards were used. Each
turn, the solo player picked 2 command cards (his choice) from the hand of the
active side and casts 1D6. 1-3 activated the first card, 4-6 the second. Pretty
straightforward, but it worked rather well.
SCENARIO
NOTES.
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The
allied basecamp is defended by 4 (Franco-Belgian) units:
- (1): 8 fig B-class Belgian "Brigade Navale" with a sergeant. - (2) A-class French "Infanterie de Marine" MG. - (3) 8 fig B-class Belgian askari. - (4) 6 fig A-class French "Infanterie de Marine". The officer commanding the camp (Cpt Eduard Geudens) is with units 2 & 3. |
The
"Devils' Own" Arab raiding force is 8 units strong: |
Scenario
objectives/victory conditions: The
three (immobile) trucks in the yellow rectangle have to be taken by the
Arabs in order to "overrun the camp" and win the battle. However
(contrary to the standard Afriboria rules), Arab units entering the ZOC
of a defending allied unit must stop and battle. The hills shown at the
bottom of the picture (to the left and right of unit "4") are
impassable terrain. |
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The main line of the allied redoubt is manned by the Belgian askari, Cpt
Eduard Geudens, the French MG and the Belgian "Brigade Navale"
(with sergeant).
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The Arab left wing (camel "platoon" with the tribal chieftain
on white horse) and centre
(infantry "company") deploy for battle. |
The
Arab right wing (a unit of spearmen and a unit of archers) take
up position on the heights.
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*****
THE AFRIBORIAN HERALD **** issue 7
****** THE EYES AND EARS OF THE DARK CONTINENT ****** |
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"THE
FOUR FEATHERS".
"Battle for the basecamp" |
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Once
the allied expeditionary force had reached the foot of the Rif mountains,
a base camp was set up. This camp would hold the stores for the columns
in the field, a hospital for the wounded and an airstrip for the German
plane. All supplies from El Tap would be transported to this site and
stored there, awaiting further distribution. It was crystal clear for
both the allied command and DOW (the "Devil's Own Warlord",
commanding the tribes of the Rif) that without these logistics the allied
field forces would have to stop their advance - due to lack of supplies
- and fall back to El Tap. Since both Lord
Hamilton (sorry,... Colonel Earsome!) and FFL Colonel Rico Sanscheveux
- the
French commander - insisted on leading their own column into the Rif,
it was decided that the Belgian representative - Eduard Geudens - would
be in command of the camp. Since he was a civil servant of the "Société
Commerciale de Brazzaville"
and not an officer, he was temporarely commisioned, commanding his own
askari, a "Brigade Navale" taken from the crew of the
Belgian schooner "Belle Hélène" and a French
"Infanterie de Marine"
unit and MG. Since all commands for both the Belgians and the French were
in Voltaire's language, this would not be much of a problem. Next morning
the British and French field forces marched out of the camp, accompanied
in the air by the German plane.
The field forces had hardly been gone a couple of hours when a dustcloud rose from the plain in front of the base camp: DOW had sent an army to erase the allied camp from the earth... Eduard Geudens ordered his troops to hastily construct a redoubt in front of the camp. Unfortunately, he had not enough units to man the whole lenght of it, so his forces had to be spread out behind the crates and barrels that formed a meager redoubt. No time left to think it over: warriors, camels and warflags emerged from the dust, accompanied by fearful warcries: "Allah! Allah! Dow! Dow! Death to the infidel!". The allied defenders grasped their rifles and waited grimly for the inevitable... |
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The
Arabs - flags flying - emerge from the dust. Once the enemy infantry is
within range, the allied units open a devastating fire, but there are
just too many Arab warriors... (*1).
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Whilst
in the centre the Arab "company" pins down the Belgian Askari
and the French MG, the Arab camelry charges the French Infanterie
de Marine on the allied right flank. They nearly succeed in breaking
through with their first attack, killing a third of the gallant defenders
(*2).
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The
Arab camelry - on the verge of a breakthrough - ran out of arrows and
had to fall back to re-supply... (*3)
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The
"Devils' Own" fare better on the allied left flank: a unit of
spearman enters the redoubt in an undefended section and charges the Belgian
"Brigade Navale" (*2).
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This
could have been a classic western scene! The defenders are just about
to be overrun when a unit of Bengal lancers from El Tap arrives on the
spot! (*4)
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On
the allied left flank a unit of archers has also penetrated the defences.
The Belgian "Brigade Navale" has been thrown back and the French
MG is about to be annihilated. (*5)
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The
fierce Arab camelry charges the French "Infanterie
de Marine" once more and kill the brave fusiliers to the man. The
trucks seem to be within easy reach and the tribesmen cry victory...
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...
too soon, unfortunately: the Bengal lancers close the gap in the defences
and prove more than a match for our Arab friends!
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In the meantime, the Belgian "Brigade Navale" has repulsed both spearmen and archers and the central Arab "company" has not succeeded in throwing back the askari. With the sun setting, the Arab tribal overlord decides to call it a day and pulls back the remnants of his force to the safety of the Rif. The tired and decimated defenders now tend to their wounded and dead comrades. It has been a close call, but the base camp still stands... Eduard Geudens wonders how well the field force has done. Well, he'll soon find out... TO BE CONTINUED... |
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BATTLE
NOTES.
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(*1): (turn 1 - turn 4) By carefully playing the cards, the Arab army has been moved in a position whereby if forms a straight line, ready to take on the enemy. The Arab "company" in the centre is lead by a B-class spear unit accompanied by a tribal overlord (thus able to suffer more casualties before having to retreat due to "flags" cast). (*2): (turn 5) The Arabs are now being allowed to play the "all-out offensive" command card, enabling all their units to move into contact simultaniously. (*3): (turn 6): Fortunately, the allies are able to counter with the "short of supplies" command card, sending the camelry back to its starting position. (*4) (turn 8): More luck for the allies: with the pressure eased a little, they are (finally) able to play the "reinforcements" command card they have been holding sice turn 1; the result is the arrival of an A-class cavalry unit (Bengal lancers)! (*5) (turn 9): The C-class archers cast 3 dice in an attack against the MG and hit 3 figures; none are saved! During turn 11 they will kill the 4th figure and thus destroy the MG. With hindsight, the allies have certainly been very lucky indeed to receive the Bengal cavalry as reinforcements. Otherwise, the gap in their line created by the destruction of the "Infanterie de Marine" would have sealed their faith, since the camelry would have been able to take all three trucks in 2 moves without opposition. As it was, the two camelry units were stopped and virtually annihalited by the lancers. By then turn 20 (end of game) had been reached. A defensive action is often a bloody occasion and this one was no exception: the allied troops had suffered about 50% casualties and the Arabs no less than 65%. Contrary to the character of the allied officer (Eduard Geudens), the allied sergeant has proved to be of little use in the action, but "that's the way it was"... |